Keep him rolling. Everything lands on the beat.
Your first run — see how far Trax gets.
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Tap a rung to start there and practice it. Practice runs are not scored.
Topping out rotates you through more music at the cap tempo.
A clean streak brings the band in, one instrument at a time — the meters beside the track are the mix it has bought.
Two press keys, so you can pin a grade with one and tap with the other.
A blown switch derails you. Everything else just costs you steam.
A water tower is the same hold — and the only one that gives steam back.
The ring closing on a badge is your cue — answer on the beat it lands.
On headphones — especially Bluetooth — calibrate first. F2 toggles the timing overlay.
Every line is the same five tempo rungs in the same key family, so this changes the music and the scenery and nothing about how the game plays.
Tap anywhere on every click you hear. It takes to measure anything and twenty or so is plenty.
A positive offset means sound is reaching you late. The clock will compensate.
Offsets, − ms to + ms. The shaded band is Perfect. A centred cluster means the clock, the scheduler and your calibration all agree.
Every engine plays identically. The coat of paint changes how Trax looks and what his whistle is made of — never how hard the run is.
0 earned on the line
0 safety tokens
One token per crossing in a run's best clean streak. A whistle goes over whichever engine is in service — it changes what you hear, never what the game asks of you.
Your progress is kept against the code below. Type it on another device — a phone, say — to carry the same wallets and unlocks there.
Ending the run keeps it — the distance, the coins and the tokens all count.
Starting…
Quicker after the first time.
derailed